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Features

1-4 players
Bongo Compatible
Memory Card Save

Introduction

I remember the first time I previewed the original Donkey Konga at Nintendo Canada

Donkey Konga 2

 

Donkey Konga 2

ESRB: Teen - T
Platform: Gamecube
Category: n/a
 
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Features 1-4 players Bongo Compatible Memory Card Save Introduction I remember the first time I previewed the original Donkey Konga at Nintendo Canada’s HQ in Richmond, BC. I was very sceptical of what I was about to play. However I was quickly hooked with the quirky music and addicting gameplay that was enhanced by the bongo peripheral. Nintendo had a pretty successful run with the original so they have released a sequel appropriately entitled Donkey Konga 2. Although it feels more like an expansion pack, it is basically the same stuff of the original, only with new music and a few minor gameplay additions. Graphics This game is definitely not about the visuals. Don’t get me wrong, there is nothing wrong with the looks of the game, it is just that there does not need to be much on-screen as the focus is on the symbols that will be scrolling across the screen telling you what way you must hit your bongo. All that matters is looking at the different colored symbols and timing your beat to those on the screen. Should one focus on the rest of the visual package, they will find a simple, but yet very Nintendo like, graphics on the screen. It is very evident however that Nintendo knew that the looks of the game were not to be considered the main selling feature here and they didn’t put the extra effort to hide that fact. Sound This game does not rely on special audio effects to create a great gaming experience. What it does though is it provides the gamer with good sounding tunes to beat their bongo’s too. What is evident this time around though, and I touch on this later on in this review, is the omission of some very catchy Nintendo specific theme songs. The first game was great for this but this time around the focus is on modern hip hop like music. This is not a particularly bad thing as I enjoyed the sounds coming out of my Gamecube, but I can’t help but wish for some of that good old’ Nintendo music love. Gameplay Veterans of this series do not need a run down of the controls, but there are those people out there that have not played the game before. For those newbies a quick explanation should be given. Donkey Konga 2 is a rhythm and beat game where you either clap or strike the bongo controller in sync with the on-screen symbols. Different symbols call for different actions (beats). The pink circles represents claps (or a tap on the bongos should you choose) while a red half-circle represents the left bongo and a yellow half-circle represents the right bongo. As with any musical game of this nature there are also elongated notes that will call for the player to complete a left or right bongo drum roll, a simultaneous bongo drum roll or a long series of claps. As with the original Donkey Konga, number 2 splits the game into a series of different game modes. The main player mode is known as street performance and the player can play any selection of the library of songs. Here you earn coins to take to the Music Lab and purchased mini-games. New to this series are two mini-games, Rhythm Keeper and Barrel Race. Rhythm Keeper challenges the player to match specific rhythm without any clues. Should you miss more then three beats and its game over. Barrel Race challenges the player to clear a screen of beat-specific barrels. These barrels fall off the top of the screen and you need to make them disappear with the correct bongo action. It is a neat twist on a Tetris style game. Both of these mini-games can be played with more than one player and they are a nice addition to this latest version of the Donkey Konga series. Street Performance mode in Donkey Konga 2 is pretty much identical to the first game so veterans of the series will be right at home. You can play with a friend this time around and there is the addition of the “Banana Fairy” who will reward you with coin multipliers when you are hitting the mark on a consistent basis and earning combos. For those people looking for the original “Jam Session” mode, it is there too but it is renamed “Concert”. Nothing has changed in this mode this time around. And finally, once again there is a “Challenge” mode and “Battle” mode. Both are fairly akin to the original versions found in the first version of this game. There lies the question as to what is the big difference between this version and the original. Well, to answer that question one only has to look at the songs in this game. This time around Nintendo has shed the cute image and tried to put forth a cool and modern one. What is very evident in this game is song difference. Gone are the original catchy tunes of the original, including Nintendo specific theme songs, only to be replaced with more modern music. Songs by such artists as R.E.M and Smash Mouth are now the norm in this bongo bashing game. This in itself adds to the major change as the music is so much different from the first one that it may turn people off but it may bring newbies to the series. Conclusion It is evident that Nintendo has made the effort to make this game more appealing towards the general public with more hip and modern music then the original. Does it work, partially, but I can’t help but miss the catchy tunes of the original. With the same style of graphics and sound, and the addictiveness of the bongo controller, this game is still pretty fun and there is no reason for me to tell you any different.






 
 

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