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Let me first get this out the door; it is very hard to compare to Kingdom Under Fire to any other game really, because you have probably never played anything like this before. The game is a real time strategy game combined with hack and slash battles and some mild RPG elements. So did they pull it off? Read on to find out.

Graphics: 8/10
The graphics are nothing truly special, but are nothing to scoff at either. There are some nice effects such as the lighting, and the environments all look great and varied, depending on the map. The one bad thing I will say on the visuals in this game is that the animations can be a bit choppy at times and the draw distance is quite poor. But the maps are huge, normally in an RTS game the entire map fits on one little mini map. Not the case here you actually see the mini-map moving as you move showing you the sheer size of the environments.

Sound: 7/10
The audio in this game is nothing to be proud of at all; the music they've put into this game is rock which first off I did not think would ever show up in an RTS game and the fact that it is the same types of sounds repeating over and over again throughout the entire battle. The voice-overs are pretty woeful as well. This is not one of those cases where the script writing made the acting worse although the script writing is poor too, but the acting is simply crap.

Gameplay: 9/10
The gameplay has three basic elements: Real time strategy, RPG and Hack and Slash.

RTS (real time strategy) - Relies a lot more on troop formation and positioning then most other RTS games I've played. The sun does a little more in this game then create pretty effects - if your archers are facing the sun and they try to shoot the enemy they are going to be extremely inaccurate. You can also set fire to forests using flaming arrows. Things
like this really help this element of the game as it's not just point and click, as you really need to think about the formation of your troops and how you can dish out damage upon the enemy before he can even get to you.

RPG (role playing game) - Pretty basic but effective; you get experience during battle and you can use that to upgrade your characters skill sets and eventually change their role within your army. You can have archers, infantry, people who can set traps, knights, birds the list goes on forever. And it works so well in the game it really makes sure no two
armies are alike.

Hack and Slash - When you engage the enemy the game switches into a brutal blood fest. Considering the number of units on screen at once the fact that there is no slowdown is quite an achievement. The pace is fast and the control is tight, and this really helps make Kingdom Under Fire such a great game.

Conclusion:
Kingdom Under Fire combines RTS game-play with RPG elements with hack and slash battles. Some games that come to mind from those three genres are Age of Empires, Ninja Gaiden and Final Fantasy X. The elements it borrows from those games are not done as well as they are in those games by themselves. But the game-play elements are bound seamlessly together and as a whole you get something just as good as any of those games listed.

Kingdom Under Fire: The Crusaders

 

Kingdom Under Fire: The Crusaders

ESRB: Mature - M
Platform: Xbox
Category: n/a
 
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8.25
 
Author:
Let me first get this out the door; it is very hard to compare to Kingdom Under Fire to any other game really, because you have probably never played anything like this before. The game is a real time strategy game combined with hack and slash battles and some mild RPG elements. So did they pull it off? Read on to find out. Graphics: 8/10 The graphics are nothing truly special, but are nothing to scoff at either. There are some nice effects such as the lighting, and the environments all look great and varied, depending on the map. The one bad thing I will say on the visuals in this game is that the animations can be a bit choppy at times and the draw distance is quite poor. But the maps are huge, normally in an RTS game the entire map fits on one little mini map. Not the case here you actually see the mini-map moving as you move showing you the sheer size of the environments. Sound: 7/10 The audio in this game is nothing to be proud of at all; the music they've put into this game is rock which first off I did not think would ever show up in an RTS game and the fact that it is the same types of sounds repeating over and over again throughout the entire battle. The voice-overs are pretty woeful as well. This is not one of those cases where the script writing made the acting worse although the script writing is poor too, but the acting is simply crap. Gameplay: 9/10 The gameplay has three basic elements: Real time strategy, RPG and Hack and Slash. RTS (real time strategy) - Relies a lot more on troop formation and positioning then most other RTS games I've played. The sun does a little more in this game then create pretty effects - if your archers are facing the sun and they try to shoot the enemy they are going to be extremely inaccurate. You can also set fire to forests using flaming arrows. Things like this really help this element of the game as it's not just point and click, as you really need to think about the formation of your troops and how you can dish out damage upon the enemy before he can even get to you. RPG (role playing game) - Pretty basic but effective; you get experience during battle and you can use that to upgrade your characters skill sets and eventually change their role within your army. You can have archers, infantry, people who can set traps, knights, birds the list goes on forever. And it works so well in the game it really makes sure no two armies are alike. Hack and Slash - When you engage the enemy the game switches into a brutal blood fest. Considering the number of units on screen at once the fact that there is no slowdown is quite an achievement. The pace is fast and the control is tight, and this really helps make Kingdom Under Fire such a great game. Conclusion: Kingdom Under Fire combines RTS game-play with RPG elements with hack and slash battles. Some games that come to mind from those three genres are Age of Empires, Ninja Gaiden and Final Fantasy X. The elements it borrows from those games are not done as well as they are in those games by themselves. But the game-play elements are bound seamlessly together and as a whole you get something just as good as any of those games listed.






 
 

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