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ID Software's Quake

Remember Doom?

Walking down a dark corridor with the newest cutting edge weapons, you hear an animal noise and suddenly the most frighteningly realistic monster you have ever seen jumps around the corner and snarls at you in frighteningly realistic surround sound? No, just kidding, a blob of about 15 brown pixels slides out in front of you and makes a pathetic snort.

Well, it was as good as it got at the time. The newest 3D accelerators are becoming easier to get and this allows a world where texture mapped wired framed models attack you from the darkest corners of corridors. This is the world of Quake, a world where reality and unreality combines.

This time you step around the corner with your trusty nailgun and fire 10 rounds at the head of a Scragg. You realise that the Scragg saw you first and spawned a green acidic energy beam. You try to dodge it but the beam spreads out to each side of you and you jump right into it. Ouch, 15 hit points gone. You can almost smell its putrid breath in your face? Almost. You whip around and flip on the close range targeting and fire. The Scragg almost explodes as the 30 nails pummel its body in seconds. Your run forward while the dead body is still twitching. Horrible green scars cover what is left of its head. You hear a noise behind you, you turn around but can't see anything, you look up and down. Nothing. You hear something big and heavy in the distance. You switch to a rocket launcher and edge forward into the darkness?

Quake was the best thing that happened to 1996, with the exception of 1997, which brought forth Hexen 2 (Another wicked game from Id, it uses an improved version of the Quake engine). Quake will run fairly smoothly on any system, providing that it was upgraded to the cutting edge of 1995 (Hmm? Can you count 1995 as cutting edge??) You can run Quake on a 386, but only for very patient people who don't mind changing their system settings constantly to fit with the specs of Quake. The first time I played it, it was on a 486 with 16 megs of ram and 85 megs of installing space. At those settings it only ran smoothly at 320x200. Now, with my present system (Pentium 200mhz, 200 megs of space and 64 megs of ram) It runs at full res. without it running skippy.

Some of the best features of Quake include true 3-D worlds, so you can look everywhere, jump and swim in a realistic way. In GL-Quake you get transparent sprites, so you can see under the waves to what lurks below. Multi-boxed sprites, which means you can shoot at a monster, and miss if you shoot between its legs, or just past its ears. Another great thing about Quake is how easy it is to customise. I have made hundreds of patches using the Quake code, ranging from making ammo never run out in the Perforator, or making Shamblers do 10 times as much damage per hit. It's really easy to learn how, there's a page about it at http://www.stomped.com/

Favourite Level: Ziggurat Vertigo

Favourite Monster: Shambler

Favourite Weapon: Perforator

Favourite Power-up: Pentagram of Protection

Suggested Requirements:

Pentium 200 MMX Pentium
64 Megabytes of RAM MS-DOS 5
100 Megabytes of Free HD 8 MB RAM
Windows ?95 75 MB Hard Disk
10x CD-rom & Sound Blaster
Sound Blaster 64 CD-ROM
SVGA Card VGA Card

Id software's homepage:
http://www.satan.idsoftware.com/

A Good Quake Archive:
ftp://ftp.stomped.com/quake/

My Favorite Quake Page:
http://www.stomped.com/

Quake was reviewed by:
Stephen 'Avian' Pridgeon

For more Quake stuff, Contact either Id Software or me: DragonMaster@n2Hotwater.com (Mainly for comments/complaints or idle threats about how you are going to beat me at Quake though.)

Quake

 

Quake

ESRB: Rating Pending - RP
Platform: PC Games
Category: Action Games
 
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ID Software's Quake Remember Doom? Walking down a dark corridor with the newest cutting edge weapons, you hear an animal noise and suddenly the most frighteningly realistic monster you have ever seen jumps around the corner and snarls at you in frighteningly realistic surround sound? No, just kidding, a blob of about 15 brown pixels slides out in front of you and makes a pathetic snort. Well, it was as good as it got at the time. The newest 3D accelerators are becoming easier to get and this allows a world where texture mapped wired framed models attack you from the darkest corners of corridors. This is the world of Quake, a world where reality and unreality combines. This time you step around the corner with your trusty nailgun and fire 10 rounds at the head of a Scragg. You realise that the Scragg saw you first and spawned a green acidic energy beam. You try to dodge it but the beam spreads out to each side of you and you jump right into it. Ouch, 15 hit points gone. You can almost smell its putrid breath in your face? Almost. You whip around and flip on the close range targeting and fire. The Scragg almost explodes as the 30 nails pummel its body in seconds. Your run forward while the dead body is still twitching. Horrible green scars cover what is left of its head. You hear a noise behind you, you turn around but can't see anything, you look up and down. Nothing. You hear something big and heavy in the distance. You switch to a rocket launcher and edge forward into the darkness? Quake was the best thing that happened to 1996, with the exception of 1997, which brought forth Hexen 2 (Another wicked game from Id, it uses an improved version of the Quake engine). Quake will run fairly smoothly on any system, providing that it was upgraded to the cutting edge of 1995 (Hmm? Can you count 1995 as cutting edge??) You can run Quake on a 386, but only for very patient people who don't mind changing their system settings constantly to fit with the specs of Quake. The first time I played it, it was on a 486 with 16 megs of ram and 85 megs of installing space. At those settings it only ran smoothly at 320x200. Now, with my present system (Pentium 200mhz, 200 megs of space and 64 megs of ram) It runs at full res. without it running skippy. Some of the best features of Quake include true 3-D worlds, so you can look everywhere, jump and swim in a realistic way. In GL-Quake you get transparent sprites, so you can see under the waves to what lurks below. Multi-boxed sprites, which means you can shoot at a monster, and miss if you shoot between its legs, or just past its ears. Another great thing about Quake is how easy it is to customise. I have made hundreds of patches using the Quake code, ranging from making ammo never run out in the Perforator, or making Shamblers do 10 times as much damage per hit. It's really easy to learn how, there's a page about it at http://www.stomped.com/ Favourite Level: Ziggurat Vertigo Favourite Monster: Shambler Favourite Weapon: Perforator Favourite Power-up: Pentagram of Protection Suggested Requirements: Pentium 200 MMX Pentium 64 Megabytes of RAM MS-DOS 5 100 Megabytes of Free HD 8 MB RAM Windows ?95 75 MB Hard Disk 10x CD-rom & Sound Blaster Sound Blaster 64 CD-ROM SVGA Card VGA Card Id software's homepage: http://www.satan.idsoftware.com/ A Good Quake Archive: ftp://ftp.stomped.com/quake/ My Favorite Quake Page: http://www.stomped.com/ Quake was reviewed by: Stephen 'Avian' Pridgeon For more Quake stuff, Contact either Id Software or me: DragonMaster@n2Hotwater.com (Mainly for comments/complaints or idle threats about how you are going to beat me at Quake though.)
 
 

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