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Developer: Id Software
Publisher: Activision

Minimum System Requirements:

3-D Hardware Accelerator with full OpenGL support
Pentium 233Mhz MMX processor with 8 MB Video Card
or Pentium II 266Mhz processor with 4 MB Video Card
or AMD 350 Mhz K6-2 processor with 4 MB Video Card
64 MB RAM

Windows 95/98/NT 4.0

70 MB free hard disk space (minimum install + swap file)
Quad-Speed CD-ROM drive (600 K/sec. Sustained transfer rate)
100% DirectX 3.0 or higher compatible sound card
100% Microsoft-compatible mouse and driver

Da Intro:

Well, Christmas is over and you are all no doubt wishing you got a new computer to go along with those dazzling new games you found under the tree (I know I am!). Those of you who were unfortunate enough not to get a copy of Id's latest and greatest I am sure went out and bought yourselves one on boxing day. Quake III Arena is the official title (Q3A to those addicted to acronyms) of this action packed graphics monster of a game.

Da Graphics

Id Software has held a long-standing tradition of bringing us some of the most realistic environments to do battle in. Legends abound of US marines bunkered down in front of rows of t1 workstations training online using Id's earlier titles DOOM and Quake. While Quake III has been built to run on last year's model (see above minimum specs) it will make you yearn for next year's. To put it mildly, the graphics are simply amazing! The game has retained the look and feel of a Quake game for sure, but it has taken on a whole new glossy and refined look. The lighting, textures, models, and effects are all MORE REAL! When you hit someone standing three feet away from you with a rocket you will find yourself standing in a mist of blood (a warning for the weak of heart

Quake 3 Arena

 

Quake 3 Arena

ESRB: Rating Pending - RP
Platform: PC Games
Category: Action Games
 
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Developer: Id Software Publisher: Activision Minimum System Requirements: 3-D Hardware Accelerator with full OpenGL support Pentium 233Mhz MMX processor with 8 MB Video Card or Pentium II 266Mhz processor with 4 MB Video Card or AMD 350 Mhz K6-2 processor with 4 MB Video Card 64 MB RAM Windows 95/98/NT 4.0 70 MB free hard disk space (minimum install + swap file) Quad-Speed CD-ROM drive (600 K/sec. Sustained transfer rate) 100% DirectX 3.0 or higher compatible sound card 100% Microsoft-compatible mouse and driver Da Intro: Well, Christmas is over and you are all no doubt wishing you got a new computer to go along with those dazzling new games you found under the tree (I know I am!). Those of you who were unfortunate enough not to get a copy of Id's latest and greatest I am sure went out and bought yourselves one on boxing day. Quake III Arena is the official title (Q3A to those addicted to acronyms) of this action packed graphics monster of a game. Da Graphics Id Software has held a long-standing tradition of bringing us some of the most realistic environments to do battle in. Legends abound of US marines bunkered down in front of rows of t1 workstations training online using Id's earlier titles DOOM and Quake. While Quake III has been built to run on last year's model (see above minimum specs) it will make you yearn for next year's. To put it mildly, the graphics are simply amazing! The game has retained the look and feel of a Quake game for sure, but it has taken on a whole new glossy and refined look. The lighting, textures, models, and effects are all MORE REAL! When you hit someone standing three feet away from you with a rocket you will find yourself standing in a mist of blood (a warning for the weak of heart… Id pulls no punches on the gore). The Quake line stretches right back to the very beginning of FPS games. Id has always been the one to take those first steps into each new era, while the others follow upon and improve. The question at hand then is not 'is this a good game?' (it most certainly is), but rather does it deserve to bear the name 'QUAKE' ? Well, let's see here, what made Doom, Doom II, Quake, and Q2 all such historically significant games? When you get right down to it… one thing: the engine. Now I'm far from a game engine programmer (perl at best here) but anyone who knows a thing about game design knows about these engines. John Carmack took a completely modular approach to his games. By separating all the content of the game (maps, textures, sounds, models, etc) from the actual engine itself he put the ability to change these games as you liked right into the hands of the players themselves. None of these games have ever truly been ranked in popularity based on the game itself as it was released by Id, but rather on the incredible wealth of custom add-ons that sprung up out of the online community. I myself have probably only played Q2 in its original condition only once or twice… and yet I play Q2 - Lithium almost daily. So, in evaluating Quake III the most important consideration is the engine. For it is there that the game will gain its long life. Da Quake Engine A couple of words about that esteemed engine… With true curved surfaces, a kick-butt lighting system, bezier patches, and now shader technology even, this game is by far the home game editor's wet dream come true. With the addition of 'shader' technology home editors can now program their own effects and incorporate them into their levels using simple text files. Mirrors, glass, fog, a flag flapping gently in the wind, a sputtering torch, a pool of mercury, a gaping maw complete with quivering tongue, you name it. If the effect you need isn't already in the game you can create it yourself. The engine is built in such a modular way that it is easy for people to create their own visions using the game technology. Ranging from additional maps and models to full-blown mods with custom textures, effects, sounds, models, weaponry and items; you can get it all, and will for years to come, for free on the Internet. As far as re-playability goes no other game can compete. Da Gameplay Ok, enough about the glorious engine already! What is the gaming experience like you ask? Fast. Furious. And In-Your-Face. Like the other Quake games this one moves so fast that playing well (staying alive and killing lots) can be nothing other than a state of mind. You need quick reflexes and even quicker hardware if you want to dominate the vibrant Q3A scene. You need to think faster than your computer to come out a champion in this game. But that shouldn't be hard; you are human after all… Note: "Those coming to the game from extensive Quake II backgrounds should be forewarned: the movement and 'feel' of the game is quite different from what they may be used to. The drawback to this is that it takes awhile to adjust, while this also ensures that Q2 will stick around for some time to come. They are simply different games. One does not replace the other." The first thing to notice about Q3A is that this is truly a multiplayer game. While there is a single player mode it is more of a practice area to get you up to speed for Internet gaming. You are pitted against bots in a mortal combat style tournament of warriors. You must vanquish these formidable opponents in deathmatch arenas to progress from tier to tier. The bots are remarkably more intelligent than previous bots found in various mods for Quake and Q2. Their fighting styles are dependent on their characters; some being recklessly aggressive while others fight with more cunning and deadly precision. I'll admit freely that each bot kicked my butt in the first round, as I had to learn their individual fighting styles (I was getting used to feel of the game too… quit yer chucklin). Another feature I really like about the bots is that Id actually spent the time to give them some character as well. They chat with you while you play (those of you familiar with Forgotten Realms will be excited to know that R.A. Salvatore himself wrote the bots chatter). Some will remark on a particularly good shot you've made and in most respects they make all-around respectable adversaries; others are downright rude with their taunts - going to the extent of insulting you by your own name! There are loads of player models in this game and they are all beautifully done. Id spent the big bucks and used advanced motion capture techniques to generate the animation sequences, giving the movement a remarkably realistic appearance. The true thrust of the game however is online competition. After practicing against the bots for a while you will no doubt want to test your mettle against some human opponents. There is a very convenient search utility built right into the game to find servers on the Internet (no need to jump out and load up gamespy anymore as its equivalent is built right in). The online Q3A experience is really what it is all about. You will find that there are innumerable servers out there already, and no lack of people to frag on them. One of the things I love about this game is there is no waiting to get one started. Load it up, refresh that server list, and jump right into the action. Any time day or night and you will find tons of live bait out there to chase down. Da Conclusion All in all I have to give Quake III Arena a big joystick up. It will take some time for me to adjust and I don't think I will ever stop playing Q2, but like I said above, they are simply different games. If you like hardcore action, dazzling graphics that push your machine to the limits, and the rush of a game that runs at light speed, then this is your game. Welcome to the future. Quake III Arena effortlessly bags a Player's Choice Award! Quake III Arena was reviewed by GameBoyz contributor, nuTTer on his: AMD 350 Mhz K6-2 processor 128MB RAM Diamond Viper v550 16Meg TNT1 Video Card Diamond Monster II 12Meg 3-D Accelerator Card AWE64 Sound Blaster Card Windows 98 24x CD-ROM



 
 

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