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Your rating: None

Developer: Irrational Games
Distributor: Looking Glass Studios

Minimum System Specifications:

Pentium 200, 32 MB RAM
4x CD-ROM Drive
200 MB HD Space
Win-compatible soundcard
Mouse, Keyboard

Prefered System Specifications

Pentium 300+ 64 MB RAM
500 MB HD Space
3D Accelerator Card

There have been only a few First Person Shooters out there that have really got me involved. Involved to the point of where I have cared about my character, or the environments and the goals that I had to complete. System Shock 2, was one of those. The game is based on the first faster than light space ship, the Von Braun. By the end of the first level of the game, I was really and truly a member of the crew fighting to save what was left of the crew and the Von Braun itself.

While a First Person Shooter at its heart, this game adds liberal doses of a few other genres of games. I do not think I have seen a good implementation of such a hybrid game created and balanced as well as System Shock. There is enough of the Role Playing elements in this game that it deserves mention, along with a few other game modes that add spice and flavor to the game. Along with your pistols, shotguns and other weapons, you have your strength, your agility, money and skills to help you find out just what has happened to the space ship.

As you progress through the game you will come across modules that allow you to add to your highly cyborged body. This could be in the form of making yourself faster, stronger, more accurate with weapons, or just more adept at cracking security systems. Scattered throughout the ship are vending machines that allow you to purchase ammo, food, and the ever-precious repair modules. If you plan to play a marine you will require these to keep your weapons from jamming, and breaking; something I discovered too late for my first modified pistol. Beyond the big strong arms, big guns approach you could go as the special ops man. Using psychic powers you should be able to accomplish everything that I did with guns and brawn. There is another choice, join the Navy when the game first starts out, and use a mix of weapons, psionics, hacking, and tinkering. It is all there for you.

I really liked this game. Being an avid First Person Shooter fan, I found it very easy to step into my new persona. The interface for the role playing aspect of the game was simple and effective. However, I did find myself caught playing around researching some unknown materials when a bad guy walked through the door. I flailed around walking into walls, looking for my shotgun while I was being gnawed on. Good thing for the Load Game feature. You start the game on Earth, joining up for military service. There you will find a small training course that will teach you how to work the game's interface. I am finding these game components ever more common, and I love it! Once you pick your career you quickly accelerate through three years of a four-year tour before you are assigned to the Von Braun. This is where it all breaks loose.

The Von Braun is a beautiful and functional space ship. You get to explore and fight through every passage and room. From the Medical deck, to engineering, through the crew quarters and 'the mall' to the bridge, it is all there and always filled with twisted, mutated crewmembers that "thank you" for ending their existence. I loved the look and feel of the ship. The game had me mesmerized with the construction of the maps while I fought the evil inside the Von Braun. Sadly enough the final levels of the game seemed rushed, and just weren't up to the high quality of the first 90% of the game. I did however push through till the end and when I had completed it, I felt as though I had accomplished something good.

The graphics of this game were very well done. The graphics engine was perfectly suited to building the inside of massive spaceship. In general on my machine it was also very fast. There were a few times where the frame rate fell below optimum, and a couple times where it was unplayable. This of course usually only lasted long enough for me to pump a few AP rounds into the nearest beast and gain those frames right back again. I would give the graphics a 9 and a bit out of 10, while not perfect, they did their job with flying colors. I can close my eyes right now and still picture the Medical/Science deck clearly. It made an impression on me.

The sounds of the game where not as strong as the graphics. By the end of the game I had heard a few of the monster sounds a few too many times. Yet as audio queues they really did their job well. I was usually able to stand still and listen and tell if any nasty beasts lurked around the next corner. If I did hear something, I was able to identify it and ready the correct weapon and ammo combination to defeat it. It was always a joy to hear the voice of my ally coming over the communications link.

There is a decent sized patch available. I did find quite a few bugs in the version that I played. However, I only lost ground the first couple times. I do believe that the majority of them were addressed in the patch. This patch also adds co-operative multiplayer. I do really like the idea of this and would gladly play through the game again just to experience the action with some friends; in the single player game I felt really alone for the majority of my explorations.

I have heard this game compared a great deal with Half-Life, and I cannot help but draw my own comparisons. Half-Life must win over this game in that competition due to the replay factor involved in the online game. Yet, for a downright single player game, System Shock 2 is one of the strongest games out right now. I feel the comparison extends beyond the "FPS" game of the year awards, but comment at just how lacking the last phase of each of these games where. So very strong in the start, so very strong in the middle, very strong in the end

System Shock 2

 

System Shock 2

ESRB: Rating Pending - RP
Platform: PC Games
Category: Action Games
 
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Developer: Irrational Games Distributor: Looking Glass Studios Minimum System Specifications: Pentium 200, 32 MB RAM 4x CD-ROM Drive 200 MB HD Space Win-compatible soundcard Mouse, Keyboard Prefered System Specifications Pentium 300+ 64 MB RAM 500 MB HD Space 3D Accelerator Card There have been only a few First Person Shooters out there that have really got me involved. Involved to the point of where I have cared about my character, or the environments and the goals that I had to complete. System Shock 2, was one of those. The game is based on the first faster than light space ship, the Von Braun. By the end of the first level of the game, I was really and truly a member of the crew fighting to save what was left of the crew and the Von Braun itself. While a First Person Shooter at its heart, this game adds liberal doses of a few other genres of games. I do not think I have seen a good implementation of such a hybrid game created and balanced as well as System Shock. There is enough of the Role Playing elements in this game that it deserves mention, along with a few other game modes that add spice and flavor to the game. Along with your pistols, shotguns and other weapons, you have your strength, your agility, money and skills to help you find out just what has happened to the space ship. As you progress through the game you will come across modules that allow you to add to your highly cyborged body. This could be in the form of making yourself faster, stronger, more accurate with weapons, or just more adept at cracking security systems. Scattered throughout the ship are vending machines that allow you to purchase ammo, food, and the ever-precious repair modules. If you plan to play a marine you will require these to keep your weapons from jamming, and breaking; something I discovered too late for my first modified pistol. Beyond the big strong arms, big guns approach you could go as the special ops man. Using psychic powers you should be able to accomplish everything that I did with guns and brawn. There is another choice, join the Navy when the game first starts out, and use a mix of weapons, psionics, hacking, and tinkering. It is all there for you. I really liked this game. Being an avid First Person Shooter fan, I found it very easy to step into my new persona. The interface for the role playing aspect of the game was simple and effective. However, I did find myself caught playing around researching some unknown materials when a bad guy walked through the door. I flailed around walking into walls, looking for my shotgun while I was being gnawed on. Good thing for the Load Game feature. You start the game on Earth, joining up for military service. There you will find a small training course that will teach you how to work the game's interface. I am finding these game components ever more common, and I love it! Once you pick your career you quickly accelerate through three years of a four-year tour before you are assigned to the Von Braun. This is where it all breaks loose. The Von Braun is a beautiful and functional space ship. You get to explore and fight through every passage and room. From the Medical deck, to engineering, through the crew quarters and 'the mall' to the bridge, it is all there and always filled with twisted, mutated crewmembers that "thank you" for ending their existence. I loved the look and feel of the ship. The game had me mesmerized with the construction of the maps while I fought the evil inside the Von Braun. Sadly enough the final levels of the game seemed rushed, and just weren't up to the high quality of the first 90% of the game. I did however push through till the end and when I had completed it, I felt as though I had accomplished something good. The graphics of this game were very well done. The graphics engine was perfectly suited to building the inside of massive spaceship. In general on my machine it was also very fast. There were a few times where the frame rate fell below optimum, and a couple times where it was unplayable. This of course usually only lasted long enough for me to pump a few AP rounds into the nearest beast and gain those frames right back again. I would give the graphics a 9 and a bit out of 10, while not perfect, they did their job with flying colors. I can close my eyes right now and still picture the Medical/Science deck clearly. It made an impression on me. The sounds of the game where not as strong as the graphics. By the end of the game I had heard a few of the monster sounds a few too many times. Yet as audio queues they really did their job well. I was usually able to stand still and listen and tell if any nasty beasts lurked around the next corner. If I did hear something, I was able to identify it and ready the correct weapon and ammo combination to defeat it. It was always a joy to hear the voice of my ally coming over the communications link. There is a decent sized patch available. I did find quite a few bugs in the version that I played. However, I only lost ground the first couple times. I do believe that the majority of them were addressed in the patch. This patch also adds co-operative multiplayer. I do really like the idea of this and would gladly play through the game again just to experience the action with some friends; in the single player game I felt really alone for the majority of my explorations. I have heard this game compared a great deal with Half-Life, and I cannot help but draw my own comparisons. Half-Life must win over this game in that competition due to the replay factor involved in the online game. Yet, for a downright single player game, System Shock 2 is one of the strongest games out right now. I feel the comparison extends beyond the "FPS" game of the year awards, but comment at just how lacking the last phase of each of these games where. So very strong in the start, so very strong in the middle, very strong in the end… yet there was this portion that felt like an after thought. Despite feeling let down by the ending, I would gladly put my life on the line to save the Von Braun again. I rate this one a well justified 4 out of 5 joysticks! System Shock 2 was reviewed by GameBoyz contributor, Somberfire on his: Win 98 P2-300 128 RAM 16 MB TNT Video Card



 
 

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